Technical Game Designer · Unreal Engine

Hi, I'm Morten Hansen — I turn game ideas into shipping systems.

Six years building Successor in Unreal Engine: gameplay architecture, behaviour-tree AI, procedural generation, UI and a full VR port from a single codebase. In a tiny team I touched every part of the game, from texture fixes to grand design.

About

I build experiences that feel like magic to the people using them — whether that is a roguelite RPG, an AI-driven shooter, or an iOS app used by millions.

For over a decade I have shipped software across very different worlds: 6 years as a technical game designer on Unreal Engine titles, a long iOS career (Falcon Social, Tattoodo, Nodes), a CTO co-founder role, and more recently game AI work with modl.ai.

What ties it together is a product-oriented mindset: what is the point of building something powerful if nobody enjoys using it? I love working with people who share that vision.

Work

Game work

Toolkit

What I work with

Games

Unreal EngineC++BlueprintBehaviour Trees / AIProcedural GenerationUMG / UINiagara & MaterialsVR (Meta Quest)Game & Level Design

AI

Local LLMsLM StudioImage generationChat & image APIsAgent hubsMulti-step workflowsBehaviour trees (games)

Software

iOS / Swift / Objective-CBackend & APIsDatabasesSystem ArchitectureProduct & Tech Leadership
Experience

Where I've shipped

  1. 2020 – 2025

    Game Wizard (Technical Game Designer) · Playwood Project

    gamesai

    Core gameplay, AI behaviour trees, procedural generation and UI for the roguelite RPG Successor — and its port to Meta Quest VR from a single codebase.

  2. 2018 – 2020

    Co-founder / CTO · GoalFury

    software

    Owned the tech stack: iOS app, backend and database integration with a live football data provider for daily fantasy contests.

  3. 2016 – 2019

    iOS Developer · Tattoodo

    software

    Sole iOS developer maintaining and growing the App Store app — took ownership of an agency-built codebase and shipped new features.

  4. 2014 – 2016

    iOS Developer · Falcon Social (now Brandwatch)

    software

    Built the company's iOS apps (Publish, Inspire, Engage) extending the social-media management platform to mobile.

  5. 2013

    iOS Developer · Nodes

    software

    Shipped apps for clients including Carlsberg (Crowdit), Telmore, Frisko and AnimalBook (Horsebook).

  6. 2013

    Game Designer · Serious Games

    games

    Project-based game and level design, balancing, GUI, paper prototyping and design documentation.

Education

M.Sc. IT in Media Technology and Games · IT University of Copenhagen (2010 – 2012)

B.Sc. in Medialogy · Aalborg University (2007 – 2010)

Contact

Let's build something people love

Based in Copenhagen, Denmark. Open to roles and collaborations in games, AI and product.