Modl.AI - Bots Demo
While working at Playwood, we were contacted by Modl-AI to help out with making an FPS game based on Lyra (an Unreal example project).
The goal was to get their AI behaviour solutions implemented so it could both gather data, but also in the end use that AI.
A simple concept with different hero abilities and a bomb planting scenario in a given map.
I created the base game and implemented the AI sensoring.
You can read more here: How Modl.ai and Riot Games Are Redefining AI Bots in Tactical Shooters